marjaerwin: (Default)
http://humaniterations.wordpress.com/2012/01/05/letter-to-the-undead-of-geekdom/

Well, it's not always the same. I'd geek out because I wanted to set things right, I'd geek out partly because I wanted to know what was wrong and how and what could be right and how, but also, because I wanted to know for its own sake. I delight in stories. I delight in exploration. I tend to back away from judgement.

I designed a game of protest tactics in the Battle of Seattle, but the situation has changed, and the lessons seem out-of-date. And I never figured out how to cover practical day-to-day activism, pre-protest organizing, street theater, except abstractly, getting food and shelter and enough bike locks, street medicine, or coping with police harassment and/or post-traumatic stress, each of which is just as important.

I want to design a roleplaying game, tentatively titled 'Every Empire Creates its own Resistance,' on trying to make do as people find themselves on the edges of a steadily-narrowing society in a self-destructive Empire.

But it's pretty dark, and I'm coping with other stuff.

Once my hands heal I'll finish some of my historical games.

I doubt I'll design a hard-core activist roleplaying game in the next few years. I am more likely to try to create an escapist fantasy where, for example, certain parties have slipped lesbian concentrate into the water supply, with more dramatic effects than they had dared to expect. It wouldn't be about our-world activism, it would be about escape, but in such an escape, I hope to create a healing space, and heal, and regain the strength to help heal the world.
marjaerwin: (Default)
I'm planning to work on the following game projects over the next year, in addition to final playesting and final revisions for *Tatchanka,* and complete at least two or three of them:

"Resistance" or "Every Empire Creates its own Resistance"

- A near-future science-fiction roleplaying game set on the margins of a crumbling empire. Typical characters are outcasts and/or rebels. The storyline will borrow from my unfinished *Rebel Dawn* project, some ideas from cyberpunk works, and some ideas from space-opera-rebellion works. The system should be pretty simple, but the game should pay more attention to social ties and economics than most. The characters have to deal with distrust, identification, stigma, etc. This is probably the biggest project, and I should draft one or two adventures first.

"Fall of the Tsar"

- A boardgame of the February Revolution in Petrograd. My current draft uses area movement, but I might redraw the map and use point-to-point movement.

"Argentoratum and Hadrianopolis" or "Battles of the Late Roman Empire"

- A boardgame of two major battles of the Late Roman Empire. And yes, I'm choosing these two because they are better-documented than most. My current draft is based on the *Renaissance of Infantry* system.

"Urreis Gutthiuda"

- A boardgame of the Gothic Revolt. A strategic companion to "Hadrianopolis." At this point, I don't have any playable draft; I intend to use strength points and variable movement, and incorporate depletion into the supply system.
marjaerwin: (Default)
This is my current game project. It's already in playable condition. The website doesn't yet include my revised maps and historical notes.

http://www.legionwargames.com/legion_tatchanka.html

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marjaerwin

May 2025

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