Upcoming Game Projects
Dec. 28th, 2010 07:02 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm planning to work on the following game projects over the next year, in addition to final playesting and final revisions for *Tatchanka,* and complete at least two or three of them:
"Resistance" or "Every Empire Creates its own Resistance"
- A near-future science-fiction roleplaying game set on the margins of a crumbling empire. Typical characters are outcasts and/or rebels. The storyline will borrow from my unfinished *Rebel Dawn* project, some ideas from cyberpunk works, and some ideas from space-opera-rebellion works. The system should be pretty simple, but the game should pay more attention to social ties and economics than most. The characters have to deal with distrust, identification, stigma, etc. This is probably the biggest project, and I should draft one or two adventures first.
"Fall of the Tsar"
- A boardgame of the February Revolution in Petrograd. My current draft uses area movement, but I might redraw the map and use point-to-point movement.
"Argentoratum and Hadrianopolis" or "Battles of the Late Roman Empire"
- A boardgame of two major battles of the Late Roman Empire. And yes, I'm choosing these two because they are better-documented than most. My current draft is based on the *Renaissance of Infantry* system.
"Urreis Gutthiuda"
- A boardgame of the Gothic Revolt. A strategic companion to "Hadrianopolis." At this point, I don't have any playable draft; I intend to use strength points and variable movement, and incorporate depletion into the supply system.
"Resistance" or "Every Empire Creates its own Resistance"
- A near-future science-fiction roleplaying game set on the margins of a crumbling empire. Typical characters are outcasts and/or rebels. The storyline will borrow from my unfinished *Rebel Dawn* project, some ideas from cyberpunk works, and some ideas from space-opera-rebellion works. The system should be pretty simple, but the game should pay more attention to social ties and economics than most. The characters have to deal with distrust, identification, stigma, etc. This is probably the biggest project, and I should draft one or two adventures first.
"Fall of the Tsar"
- A boardgame of the February Revolution in Petrograd. My current draft uses area movement, but I might redraw the map and use point-to-point movement.
"Argentoratum and Hadrianopolis" or "Battles of the Late Roman Empire"
- A boardgame of two major battles of the Late Roman Empire. And yes, I'm choosing these two because they are better-documented than most. My current draft is based on the *Renaissance of Infantry* system.
"Urreis Gutthiuda"
- A boardgame of the Gothic Revolt. A strategic companion to "Hadrianopolis." At this point, I don't have any playable draft; I intend to use strength points and variable movement, and incorporate depletion into the supply system.