For example:
1. A roleplaying game set in the revolt, with the player-characters as paricipants. Of course, it'll run into the usual problems of historical campaigns and of armed campaigns. First the characters would be a few amid tens of thousands [amid one hundred and fifty thousand, if we can trust the Roman sources]. If there is something a few people can do to change history, why would it be something the characters are trusted and able to do? Second, the characters could get killed and shouldn't reasonably have plot armor.
2. A battle game covering the battles of the war. Unfortunately, we don't know where most of the recorded battles took place, though Barry Strauss has suggested some in his The Spartacus War.
3. A campaign game covering the whole conflict in Italy, with an expansion or another game covering a possible escape into the Balkans.
1. A roleplaying game set in the revolt, with the player-characters as paricipants. Of course, it'll run into the usual problems of historical campaigns and of armed campaigns. First the characters would be a few amid tens of thousands [amid one hundred and fifty thousand, if we can trust the Roman sources]. If there is something a few people can do to change history, why would it be something the characters are trusted and able to do? Second, the characters could get killed and shouldn't reasonably have plot armor.
2. A battle game covering the battles of the war. Unfortunately, we don't know where most of the recorded battles took place, though Barry Strauss has suggested some in his The Spartacus War.
3. A campaign game covering the whole conflict in Italy, with an expansion or another game covering a possible escape into the Balkans.